Quite a few people have reached out and asked about creating their own adventures and material for The Forest Hymn & Picnic, so I have created this document of questions and answers that should give you some answers to your questions. Consider this document an agreement between me, Cecil Howe, and whomever wants to make supplemental material for this fancy game.
Not really, no, and no new game system should ever exist described as “Powered By The Forest Hymn & Picnic” or some similar variation. This isn’t because I want to guard all the secrets or protect anything, it is because TFH&P is an endpoint of design that started with another game, and if you want to make a game using this system then TFH&P is likewise not your starting point.
TFH&P is derived from the underlying system in Shadow of the Demon Lord by Robert J. Schwalb. It is used with permission from Robert through our own licensing agreement. If you want to make a game using that system, please contact Robert and leave me out of it. If you have questions or doubts about what is and is not protected by copyright within the vein of game mechanics, please contact a lawyer and do not take legal advice from Reddit or Twitter or your aunt who owns a floral shop and successfully sued someone once for trying to pay with a bad check.
Nope, and there will not be. I have no interest in your money and I have no interest in being a middleman for your money and someone else. Please keep your money for rent and weed.
No, and there will not be one. Again, TFH&P is a licensed derivative. It is an iteration already.
Yes! You can, with some limitations. This is a list of things you cannot do:
Suffice it to say, I am not here to tell you how to write a good adventure for any game, much less a good adventure for TFH&P. I will say this: a good adventure doesn’t recreate the game rules—a good adventure sticks to exactly what it needs only for that adventure. Trust that your readers will have the needed material to run your adventure.
Lots of stuff, I promise!
Adventures will always be in demand for tabletop adventure games. Keep them simple, don’t make them too narrow in scope. Things that are useful for a TFH&P adventure supplement: side quests, main quest, a prominent cast of one or two characters, jokes, intrigue, and most importantly a list of possible WHAT IFs or IF the adventurers do this THEN this happens during play. Feel free to pilfer the official adventures for a solid format.
Supplemental material about festivals, items, and minigames would also likely be popular.
Let’s address this: I do not care if you make money on your third party TFH&P products, and I have little to no advice on what you should charge for them. As with CONE’s stance on third party Hex Kit tile sets: I encourage you to make and sell cool new shit that works with the things that CONE has made, and I will never take a cent of it. So please, keep as much of what you earn to yourself.
However, if you are using TFH&P assets, arts, or copy-paste jobs, or if you are using someone else’s third party party TFH&P products without their permission, then I will be very upset and there will be trouble.
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